





SOFTWARES
5 Years+
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Adobe Substance 3D Painter
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Autodesk Maya
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Zbrush
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Adobe Photoshop
4 Years+
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Marmoset Toolbag
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XGen/Ornatrix/FiberShop
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Marvelous Designer
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Arnold, V-Ray, Redshift (Pre-render engines)
3 Years+
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Unreal Engine (4/5)
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R3DSWrap/TopoGun
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3DCoat
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RizomUV/Unfold3D
1 Years+
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Adobe Substance 3D Designer
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Mari
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Meshroom/RealityCapture (3D Scanning)
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Unity
Proprietary Engine Experiences
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RE Engine (CAPCOM)
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NVIDIA RTX Remix (NVIDIA)
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HammerEditor/Source (Valve)
SKILLS
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3D Modeling (Game and Cinematic workflows) *Character/Outfits/Props/Environments*
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Texturing (PBR and High to Low Poly baking workflow)
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Character Hair Grooming/Foliage Creation *Xgen, Ornatrix, FiberShop, Hair/Foliage Cards*
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Look Development / Research & Development
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CG Lighting
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Concept Sculpting/Modeling
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3D Scanning / Cleanup
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Retopology & UV Layout
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Workflow documentation
LANGUAGES
Native or bilingual proficiency
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English
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Chinese
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Malay
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Cantonese
Elementary proficiency
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Japanese
Malaysian 3D Modeler and Character Artist. Graduate of The One Academy, in digital animation specialized in 3D modeling. Always have a passion for art and always experimenting with new things such as digital painting, traditional drawing, animation, concept art, character design, photography and more. Always looking for a challenge by experimenting with new technologies and looking to push visual qualities, expanding my skillset, and spreading my vision through my ideas while bringing concepts to life.
Experiences:
Oct 2024 - Present
Character Artist @ CAPCOM Osaka
(Part of Capcom R&D Division 1)
Worked on and contributed to various things such as key characters and creatures, supporting characters, hero assets, props, R&D, look development, concept modeling, quality benchmarks, documentation, and collaboration/marketing assets.
Titles Involved:
『Biohazard / Resident Evil: Requiem (RE9)』- 2026
『PRAGMATA』- 2026
『Biohazard / Resident Evil: Veronica』- 2027
Jan 2024 - Sep 2024
Character Artist on Half-Life 2 RTX
Orbifold Studios / NVIDIA
Part of the community team at Orbifold Studios partnered with NVIDIA on remastering the iconic game, Half-Life 2 with RTX and modern game rendering techniques in mind. I am responsible for remodeling and retexturing characters.
December 2023 - Sep 2024
Freelance 3D Character Artist
Client: Various Clients
Freelance Character and 3D Artist for a variety of projects.(Commercials/Games/Films/Product Renders)
*Notable Projects*
Freelance Character Artist for an upcoming indie game by *REDACTED*
- Creating high and low poly character models to be used in game.
- Concept sculpting for the client to see what works best when translated into 3D.
- Modelling and texturing characters, character outfits/props, as well as hair cards creation.
High quality product/asset modeling and renders for films, brands, and commercials
- High resolution Sub-D modeling of products for use on product pages, commercials, and films.
- High quality texturing, lighting, and rendering of products/assets using Substance Painter, Mari, Redshift, Arnold, and some real-time scene creation in Unreal Engine.
November 2022 - October 2023
Junior Character Artist/CG Artist @ Glow Production
Responsible for Character/Assets/Outfit modeling, texturing, look development, research and development, and some hair simulation on multiple cinematic trailers for various games and projects.
Clients and projects involved:
- SMITE by HI-Rez Studios
- Stylized game cinematic trailer for a game by COLOPL
- IdentityV by NetEase Games
- Multiple Glow Production real-time Unreal Engine 5 short films.
June - September 2022
Freelance 3D Artist for RH Production Studios
Project: Free Fire Garena
Responsible for Remodeling and Retexturing Assets for a game event commercial. (Free Fire Garena)
- https://youtu.be/t2Mhe_WFgQg
- https://youtu.be/DDgLra4IU-I

Education:
The One Academy Malaysia
2019 - 2022
Specialized in 3D modeling during time at The One Academy
DG-1905 batch student short film FYP "Journey"
(Worked as Lunartics Production's 3D Art Director, Character Modeler, Modeler, Lead Lighter, and Texture Artist from September 2021 to September 2022)
(Cgpa 3.56 / 91 Credits earned and 81 taken) *2 artworks nominated for TOA Hall of Fame 2022*
Achievements:
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The Rookie Awards 2022 (Excellence Award / B Rank)
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The Rookie Awards 2023 (Excellence Award / Draft Selection / Editor’s Choice / A Rank
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Kancil Awards 2022
"Journey" by Lunartics Production.
Best Film & Audio Craft- Animation Category (Silver Award)
https://www.kancilawards.com/student-winners/entry/2022/6748
Publications:
"Workflow for Real-Time Character Rendering: Creating a 3D Likeness"
Character Modeling Workflow Article (w/TheRookies)