top of page

SOFTWARES

5 Years+

  • Adobe Substance 3D Painter

  • Autodesk Maya

  • Zbrush

  • Adobe Photoshop

 

4 Years+

  • Marmoset Toolbag

  • XGen/Ornatrix/FiberShop

  • Marvelous Designer

  • Arnold, V-Ray, Redshift (Pre-render engines)

 

3 Years+

  • Unreal Engine (4/5)

  • R3DSWrap/TopoGun

  • 3DCoat

  • RizomUV/Unfold3D

1 Years+

  • Adobe Substance 3D Designer

  • Mari

  • Meshroom/RealityCapture (3D Scanning)

  • Unity

Proprietary Engine Experiences

  • RE Engine (CAPCOM)

  • NVIDIA RTX Remix (NVIDIA)

  • HammerEditor/Source (Valve)

SKILLS

  • ​3D Modeling (Game and Cinematic workflows) *Character/Outfits/Props/Environments*

  • Texturing (PBR and High to Low Poly baking workflow)

  • Character Hair Grooming/Foliage Creation *Xgen, Ornatrix, FiberShop, Hair/Foliage Cards*

  • Look Development / Research & Development

  • CG Lighting

  • Concept Sculpting/Modeling

  • 3D Scanning / Cleanup

  • Retopology & UV Layout

  • Workflow documentation

LANGUAGES

Native or bilingual proficiency

  • English​

  • Chinese

  • Malay

  • Cantonese

Elementary proficiency

  • Japanese

Malaysian 3D Modeler and Character Artist. Graduate of The One Academy, in digital animation specialized in 3D modeling. Always have a passion for art and always experimenting with new things such as digital painting, traditional drawing, animation, concept art, character design, photography and more. Always looking for a challenge by experimenting with new technologies and looking to push visual qualities, expanding my skillset, and spreading my vision through my ideas while bringing concepts to life.

Experiences:

Oct 2024 - Present

Character Artist @ CAPCOM Osaka

(Part of Capcom R&D Division 1)

Worked on and contributed to various things such as key characters and creatures, supporting characters, hero assets, props, R&D, look development, concept modeling, quality benchmarks, documentation, and collaboration/marketing assets.

Titles Involved:

『Biohazard / Resident Evil: Requiem (RE9)』- 2026

『PRAGMATA』- 2026

『Biohazard / Resident Evil: Veronica』- 2027

Jan 2024 - Sep 2024

Character Artist on Half-Life 2 RTX

Orbifold Studios / NVIDIA

Part of the community team at Orbifold Studios partnered with NVIDIA on remastering the iconic game, Half-Life 2 with RTX and modern game rendering techniques in mind. I am responsible for remodeling and retexturing characters.

December 2023 - Sep 2024

Freelance 3D Character Artist

Client: Various Clients

Freelance Character and 3D Artist for a variety of projects.(Commercials/Games/Films/Product Renders)

 

*Notable Projects*

Freelance Character Artist for an upcoming indie game by *REDACTED*

- Creating high and low poly character models to be used in game.

- Concept sculpting for the client to see what works best when translated into 3D.

- Modelling and texturing characters, character outfits/props, as well as hair cards creation.

 

High quality product/asset modeling and renders for films, brands, and commercials

- High resolution Sub-D modeling of products for use on product pages, commercials, and films.

- High quality texturing, lighting, and rendering of products/assets using Substance Painter, Mari, Redshift, Arnold, and some real-time scene creation in Unreal Engine.

November 2022 - October 2023

Junior Character Artist/CG Artist @ Glow Production

Responsible for Character/Assets/Outfit modeling, texturing, look development, research and development, and some hair simulation on multiple cinematic trailers for various games and projects.

 

Clients and projects involved:

- SMITE by HI-Rez Studios

- Stylized game cinematic trailer for a game by COLOPL

- IdentityV by NetEase Games

- Multiple Glow Production real-time Unreal Engine 5 short films.

June - September 2022

Freelance 3D Artist for RH Production Studios

Project: Free Fire Garena

Responsible for Remodeling and Retexturing Assets for a game event commercial. (Free Fire Garena)
-
https://youtu.be/t2Mhe_WFgQg
- https://youtu.be/DDgLra4IU-I

pngegg.png
5592px-Capcom_logo.svg.png
17549553-glow-production-sdn-bhd.png
orbifold_bold_wide (1).png

Education:

The One Academy Malaysia​​

2019 - 2022

Specialized in 3D modeling during time at The One Academy
DG-1905 batch student short film FYP "Journey"
(Worked as Lunartics Production's 3D Art Director, Character Modeler, Modeler, Lead Lighter, and Texture Artist from September 2021 to September 2022)

(Cgpa 3.56 / 91 Credits earned and 81 taken) *2 artworks nominated for TOA Hall of Fame 2022*

​​

Achievements: 

  • The Rookie Awards 2022 (Excellence Award / B Rank)

  • The Rookie Awards 2023 (Excellence Award / Draft Selection / Editor’s Choice / A Rank

  • Kancil Awards 2022

"Journey" by Lunartics Production.

Best Film & Audio Craft- Animation Category (Silver Award)

https://www.kancilawards.com/student-winners/entry/2022/6748

badges-_0001_excellence (1).png
draft-selection (1).png
badge-editors-choice (1).png
badges-_0001_excellence (1).png

Publications:

"Workflow for Real-Time Character Rendering: Creating a 3D Likeness"
Character Modeling Workflow Article (w/TheRookies)

https://discover.therookies.co/2023/05/17/workflow-for-real-time-character-rendering-creating-a-3d-likeness/

bottom of page